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CPU or GPU: what matters more for a gaming PC
How to identify the real bottleneck and distribute your build budget.
Key points
This guide examines practical criteria and limitations instead of relying on one marketing metric.
What changed and what to check
- At 4K the GPU is usually the limit, while very high frame rates depend more on the CPU.
- The load changes between games, so a universal bottleneck percentage does not exist.
- Watch component utilization, frame time, and 1% lows instead of average FPS alone.
Who should care
This material is useful for readers comparing components, planning a new build, or validating a result against their own use case.
Every final score should be considered together with test conditions and source data.
Practical takeaway
System balance depends on resolution, target frame rate, and your actual games—compare scenarios rather than product names.
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